#include "Common.h"
#include "Player.h"


Player::Player()
	: mPlayerHeight(100.0f)
	, mPlayerRadius(50.0f)
	, mState(ES_None)
{
}

Player::~Player()
{
}

	
void Player::Update(float elapsedTime)
{
	Unit::Update(elapsedTime);

	mCameraPos = mPosition;
	mCameraPos.Y += mPlayerHeight;
}